Senin, 26 Oktober 2009

fasilitas internet

1. PENGERTIAN, MANFAAT DAN FASILITAS INTERNET

A. PENGERTIAN INTERNET

Internet dapat diartikan sebagai jaringan komputer luas dan besar yang mendunia, yaitu menghubungkan pemakai komputer dari suatu negara ke negara lain di seluruh dunia, dimana di dalamnya terdapat berbagai sumber daya informasi dari mulai yang statis hingga yang dinamis dan interaktif.

B. MANFAAT INTERNET

Secara umum ada banyak manfaat yang dapat diperoleh apabila seseorang mempunyai akses ke internet. Berikut ini sebagian dari apa yang tersedia di internet: (1) Informasi untuk kehidupan pribadi : kesehatan, rekreasi, hobby, pengembangan pribadi, rohani, sosial. (2) Informasi untuk kehidupan profesional/pekerja : sains, teknologi, perdagangan, saham, komoditas, berita bisnis, asosiasi profesi, asosiasi bisnis, berbagai forum komunikasi.

Satu hal yang paling menarik ialah keanggotaan internet tidak mengenal batas negara, ras, kelas ekonomi, ideologi atau faktor faktor lain yang biasanya dapat menghambat pertukaran pikiran. Internet adalah suatu komunitas dunia yang sifatnya sangat demokratis serta memiliki kode etik yang dihormati segenap anggotanya. Manfaat internet terutama diperoleh melalui kerjasama antar pribadi atau kelompok tanpa mengenal batas jarak dan waktu.
Untuk lebih meningkatkan kualitas sumber daya manusia di Indonesia, sudah waktunya para profesional Indonesia memanfaatkan jaringan internet dan menjadi bagian dari masyarakat informasi dunia. C. FASILITAS/LAYANAN PADA INTERNET

1. BROWSING/SURFING :

sebuah layanan pada internet yang berfungsi untuk menampilkan suatu situs/website guna mencari suatu informasi.

Program yang digunakan untuk browsing/surfing adalah Internet Explorer, Mozilla Firefox, Opera, Netscape Navigator.

Untuk melakukan browsing harus mengetik alamat website pada address. Misalnya : www.detik.com, www.rotten. com, www.invir.com, www.puspendik.com, www.plasa.com, www.geocities.com, www.yahoo.com

2. EMAIL (Electronic Mail)

sebuah layanan untuk pengiriman surat elektronik. Untuk mengirim email kita harus mempunyai email (mailbox). Untuk membuat mailbox melalui website tertentu yang menyediakan layanan tersebut. Yahoo.com, plasa.com, telkom.net, doramail.com, dll.

3. MAILING LIST

sering disebut dengan milis, yaitu layanan internet sebagai pengembang an dari email yang difungsikan untuk berdiskusi. Melalui milis kita dapat menyampaikan pengumuman seperti lomba pidato, olimpiade math, science, artikel menarik, dll.

Setiap email yang dikirim akan disampaikan kepada seluruh anggota shg mendapatkan informasi.

Untuk mendapatkan layanan milis kita dapat memanfaatkan fasilitas yang disediakan oleh www.yahoogroups.com

4. INTER RELAY CHAT (CHATTING)

adalah fasilitas yang diguna kan untuk melakukan perbincangan atau bercakap-cakap melalui internet menggunakan teks atau sering disebut dengan chatting.

5. NEWSGROUP

adalah aplikasi internet yang berfungsi untuk berkomunikasi antara satu dgn yg lain guna membahas suatu topik dalam sebuah forum. Grup-grup akan menjadi sarana pertemuan jarak jauh secara elektronik. Contoh : diskusi tentang Indonesia alt.culture.indonesia, soc.culture.indonesia; tentang internet alt.internet; tentang serial tv : alt.tv.x-file, alt.tv.xena, tentang hobi : alt.filateli.rec.collection.stamps

6. FILE TRANSFER PROTOCOL (FTP)

adalah fasilitas untuk mengi rim suatu file yang disertakan melalui email. File yang dikirim dapat berupa file naskah (word), gambar, animasi, musik dll.

7. TELECONFERENCE

adalah fasilitas internet yang juga digunakan untuk berbincang-bincang dengan cara yang kompleks yaitu mulai dari suara hingga gambar, shg seolah-olah kita dapat langsung berhadapan dengan lawan bicara. Fasilitas ini merupakan pengembangan dari chatting. Komputer yang digunakan untuk teleconfe-rence harus dilengkapi dengan web camera, sound card, tv tuner, VoIP.

Fasilitas ini sangat cocok untuk melakukan rapat atau perte-muan jarak jauh karena bisa saling memandang dan mendengar secara langsung.

8. INTERNET TELEPHONY

yaitu fasilitas untuk berkomunikasi dgn suara melalui internet menggunakan pesawat telepon. Pulsa yang dibayar sama dengan pulsa internet walapun dilakukan secara SLJJ atau SLI. Software yang digunakan untuk telephony adalah Net2phone, buddytalk, media ring talk dll.

9. INTERNET FAX

Internet juga dapat digunakan untuk mengirim faximili yang secara umum dilakukan melalui mesin faksimili. Biaya yang dibebankan adalah biaya lokal atau sama dengan internet. Fasilitas ini sangat mempermudah para sekretaris perusahaan untuk mengirim faksimili dalam jumlah yang banyak.

Senin, 12 Oktober 2009

IP

Protokol Internet

Protokol Internet (Inggris Internet Protocol disingkat IP) adalah protokol lapisan jaringan (network layer dalam OSI Reference Model) atau protokol lapisan internetwork (internetwork layer dalam DARPA Reference Model) yang digunakan oleh protokol TCP/IP untuk melakukan pengalamatan dan routing paket data antar host-host di jaringan komputer berbasis TCP/IP. Versi IP yang banyak digunakan adalah IP versi 4 (IPv4) yang didefinisikan pada RFC 791 dan dipublikasikan pada tahun 1981, tetapi akan digantikan oleh IP versi 6 pada beberapa waktu yang akan datang.

Protokol IP merupakan salah satu protokol kunci di dalam kumpulan protokol TCP/IP. Sebuah paket IP akan membawa data aktual yang dikirimkan melalui jaringan dari satu titik ke titik lainnya. Metode yang digunakannya adalah connectionless yang berarti ia tidak perlu membuat dan memelihara sebuah sesi koneksi. Selain itu, protokol ini juga tidak menjamin penyampaian data, tapi hal ini diserahkan kepada protokol pada lapisan yang lebih tinggi (lapisan transport dalam OSI Reference Model atau lapisan antar host dalam DARPA Reference Model), yakni protokol Transmission Control Protocol (TCP).

Layanan yang ditawarkan oleh Protokol IP

  • IP menawarkan layanan sebagai protokol antar jaringan (inter-network), karena itulah IP juga sering disebut sebagai protokol yang bersifat routable. Header IP mengandung informasi yang dibutuhkan untuk menentukan rute paket, yang mencakup alamat IP sumber (source IP address) dan alamat IP tujuan (destination IP address). Anatomi alamat IP terbagi menjadi dua bagian, yakni alamat jaringan (network address) dan alamat node (node address/host address). Penyampaian paket antar jaringan (umumnya disebut sebagai proses routing), dimungkinkan karena adanya alamat jaringan tujuan dalam alamat IP. Selain itu, IP juga mengizinkan pembuatan sebuah jaringan yang cukup besar, yang disebut sebagai IP internetwork, yang terdiri atas dua atau lebih jaringan yang dihubungkan dengan menggunakan router berbasis IP.
  • IP mendukung banyak protokol klien, karena memang IP merupakan "kurir" pembawa data yang dikirimkan oleh protokol-protokol lapisan yang lebih tinggi dibandingkan dengannya. Protokol IP dapat membawa beberapa protokol lapisan tinggi yang berbeda-beda, tapi setiap paket IP hanya dapat mengandung data dari satu buah protokol dari banyak protokol tersebut dalam satu waktu. Karena setiap paket dapat membawa satu buah paket dari beberapa paket data, maka harus ada cara yang digunakan untuk mengidikasikan protokol lapisan tinggi dari paket data yang dikirimkan sehingga dapat diteruskan kepada protokol lapisan tinggi yang sesuai pada sisi penerima. Mengingat klien dan server selalu menggunakan protokol yang sama untuk sebuah data yang saling dipertukarkan, maka setiap paket tidak harus mengindikasikan sumber dan tujuan yang terpisah. Contoh dari protokol-protokol lapisan yang lebih tinggi dibandingkan IP adalah Internet Control Management Protocol (ICMP), Internet Group Management Protocol (IGMP), User Datagram Protocol (UDP), dan Transmission Control Protocol (TCP).
  • IP mengirimkan data dalam bentuk datagram, karena memang IP hanya menyediakan layanan pengiriman data secara connectionless serta tidak andal (unreliable) kepada protokol-protokol yang berada lebih tinggi dibandingkan dengan protokol IP. Pengirimkan connectionless, berarti tidak perlu ada negosiasi koneksi (handshaking) sebelum mengirimkan data dan tidak ada koneksi yang harus dibuat atau dipelihara dalam lapisan ini. Unreliable, berarti IP akan mengirimkan paket tanpa proses pengurutan dan tanpa acknowledgment ketika pihak yang dituju telah dapat diraih. IP hanya akan melakukan pengiriman sekali kirim saja untuk menyampaikan paket-paket kepada hop selanjutnya atau tujuan akhir (teknik seperti ini disebut sebagai "best effort delivery"). Keandalan data bukan merupakan tugas dari protokol IP, tapi merupakan protokol yang berada pada lapisan yang lebih tinggi, seperti halnya protokol TCP.
  • Bersifat independen dari lapisan antarmuka jaringan (lapisan pertama dalam DARPA Reference Model), karena memang IP didesain agar mendukung banyak komputer dan antarmuka jaringan. IP bersifat independen terhadap atribut lapisan fisik, seperti halnya pengabelan, pensinyalan, dan bit rate. Selain itu, IP juga bersifat independen terhadap atribut lapisan data link seperti halnya mekanisme Media access control (MAC), pengalamatan MAC, serta ukuran frame terbesar. IP menggunakan skema pengalamatannya sendiri, yang disebut sebagai "IP address", yang merupakan bilangan 32-bit dan independen terhadap skema pengalamatan yang digunakan dalam lapisan antarmuka jaringan.
  • Untuk mendukung ukuran frame terbesar yang dimiliki oleh teknologi lapisan antarmuka jaringan yang berbeda-beda, IP dapat melakukan pemecahan terhadap paket data ke dalam beberapa fragmen sebelum diletakkan di atas sebuah saluran jaringan. Paket data tersebut akan dipecah ke dalam fragmen-fragmen yang memiliki ukuran maximum transmission unit (MTU) yang lebih rendah dibandingkan dengan ukuran datagram IP. Proses ini dinamakan dengan fragmentasi ([[Fragmentasi paket jaringan|fragmentation). Router atau host yang mengirimkan data akan memecah data yang hendak ditransmisikan, dan proses fragmentasi dapat berlangsung beberapa kali. Selanjutnya host yang dituju akan menyatukan kembali fragmen-fragmen tersebut menjadi paket data utuh, seperti halnya sebelum dipecah.
  • Dapat diperluas dengan menggunakan fitur IP Options dalam header IP. Fitur yang dapat ditambahkan contohnya adalah kemampuan untuk menentukan jalur yang harus diikuti oleh datagram IP melalui sebuah internetwork IP.

Datagram IP

Format datagram Protokol IP

Paket-paket data dalam protokol IP dikirimkan dalam bentuk datagram. Sebuah datagram IP terdiri atas header IP dan muatan IP (payload), sebagai berikut:

  • Header IP: Ukuran header IP bervariasi, yakni berukuran 20 hingga 60 byte, dalam penambahan 4-byte. Header IP menyediakan dukungan untuk memetakan jaringan (routing), identifikasi muatan IP, ukuran header IP dan datagram IP, dukungan fragmentasi, dan juga IP Options.
  • Muatan IP: Ukuran muatan IP juga bervariasi, yang berkisar dari 8 byte hingga 65515 byte.

Sebelum dikirimkan di dalam saluran jaringan, datagram IP akan "dibungkus" dengan header protokol lapisan antarmuka jaringan dan trailer-nya, untuk membuat sebuah frame jaringan.

Header IP

Format Header Protokol IP

Header IP terdiri atas beberapa field sebagai berikut:

Field Panjang Keterangan
Version 4 bit Digunakan untuk mengindikasikan versi dari header IP yang digunakan. Karena memiliki panjang 4 bit, maka terdapat 24=16 buah jenis nilai yang berbeda-beda, yang berkisar antara 0 hingga 15. Meskipun begitu hanya ada dua nilai yang bisa digunakan, yakni 4 dan 6, mengingat versi IP standar yang digunakan saat ini dalam jaringan dan Internet adalah versi 4 dan 6 merupakan singkatan dari versi selanjutnya (IPv6). Lihat situs web IANA untuk informasi mengenai field ini lebih lanjut.
Header length 4 bit Digunakan untuk mengindikasikan ukuran header IP. Karena memiliki panjang 4 bit, maka terdapat 24=16 buah jenis nilai yang berbeda-beda. Field header length ini mengindikasikan bilangan double-word 32-bit (blok 4-byte) di dalam header IP. Ukuran terkecilnya adalah 5 (0x05), yang menunjukkan ukuran terkecil dari header IP yakni 20 byte. Dengan jumlah maksimum dari IP Options, ukuran header IP maksimum adalah 60 byte, yang diindikasikan dengan nilai 15 (0x0F).
Type of Service (TOS) 8 bit Field ini digunakan untuk menentukan kualitas transmisi dari sebuah datagram IP. Ada dua jenis TOS yang didefinisikan, yakni pada RFC 791 dan RFC 2474. Hal ini akan dibahas pada seksi berikutnya.
Total Length 16 bit Merupakan panjang total dari datagram IP, yang mencakup header IP dan muatannya. Dengan menggunakan angka 16 bit, nilai maksimum yang dapat ditampung adalah 65535 byte. Untuk datagram IP yang memiliki ukuran maksimum, field ini memiliki nilai yang sama dengan nilai maximum transmission unit yang dimiliki oleh teknologi protokol lapisan antarmuka jaringan.
Identifier 16 bit Digunakan untuk mengidentifikasikan sebuah paket IP tertentu yang dikirimkan antara node sumber dan node tujuan. Host pengirim akan mengeset nilai dari field ini, dan field ini akan bertambah nilainya untuk datagram IP selanjutnya. Field ini digunakan untuk mengenali fragmen-fragmen sebuah datagram IP.
Flag 3 bit Berisi dua buah flag yang berisi apakah sebuah datagram IP mengalami fragmentasi atau tidak. Meski berisi tiga bit, ada dua jenis nilai yang mungkin, yakni apakah hendak memecah datagram IP ke dalam beberapa fragmen atau tidak.
Fragment Offset 13 bit Digunakan untuk mengidentifikasikan ofset di mana fragmen yang bersangkutan dimulai, dihitung dari permulaan muatan IP yang belum dipecah.
Time-to-Live (TTL) 8 bit Digunakan untuk mengidentifikasikan berapa banyak saluran jaringan di mana sebuah datagram IP dapat berjalan-jalan sebelum sebuah router mengabaikan datagram tersebut. Field ini pada awalnya ditujukan sebagai penghitung waktu, untuk mengidentifikasikan berapa lama (dalam detik) sebuah datagram IP boleh terdapat di dalam jaringan. Adalah router IP yang memantau nilai ini, yang akan berkurang setiap kali hinggap dalam router.
Protocol 8 bit Digunakan untuk mengidentifikasikan jenis protokol lapisan yang lebih tinggi yang dikandung oleh muatan IP. Field ini merupakan tanda eksplisit untuk protokol klien. Terdapat beberapa nilai dari field ini, seperti halnya nilai 1 (0x01) untuk ICMP, 6 (0x06) untuk TCP, dan 17 (0x11) untuk UDP (selengkapnya lihat di bawah). Field ini bertindak sebagai penanda multipleks (multiplex identifier), sehingga muatan IP pun dapat diteruskan ke protokol lapisan yang lebih tinggi saat diterima oleh node yang dituju.
Header Checksum 16 bit Field ini berguna hanya untuk melakukan pengecekan integritas terhadap header IP, sementara muatan IP sendiri tidak dimasukkan ke dalamnya, sehingga muatan IP harus memiliki checksum mereka sendiri untuk melakukan pengecekan integritas terhadap muatan IP. Host pengirim akan melakukan pengecekan checksum terhadap datagram IP yang dikirimkan. Setiap router yang berada di dalam jalur transmisi antara sumber dan tujuan akan melakukan verifikasi terhadap field ini sebelum memproses paket. Jika verifikasi dianggap gagal, router pun akan mengabaikan datagram IP tersebut.
Karena setiap router yang berada di dalam jalur transmisi antara sumber dan tujuan akan mengurangi nilai TTL, maka header checksum pun akan berubah setiap kali datagram tersebut hinggap di setiap router yang dilewati.
Pada saat menghitung checksum terhadap semua field di dalam header IP, nilai header checksum akan diset ke nilai 0.
Source IP Address 32 bit Mengandung alamat IP dari sumber host yang mengirimkan datagram IP tersebut, atau alamat IP dari Network Address Translator (NAT).
Destination IP Address 32 bit Mengandung alamat IP tujuan ke mana datagram IP tersebut akan disampaikan, atau yang dapat berupa alamat dari host atau NAT.
IP Options and Padding 32 bit [place holder]

Type of Service (ToS)

Field Type of Service (ToS) adalah sebuah field dalam header IPv4 yang memiliki panjang 8 bit dan digunakan untuk menandakan jenis Quality of Service (QoS) yang digunakan oleh datagram yang bersangkutan untuk disampaikan ke router-router internetwork. ToS didefinisikan di dalam dua buah standar, yakni RFC 791 dan RFC 2474.

ToS dalam RFC 791

[place holder]

ToS dalam RFC 2474

[place holder]

Time-to-Live (TTL)

[place holder]

Protocol

Berikut ini adalah nilai dari field Protocol

Nilai Protokol
0 Internet Protocol (IP)
1 Internet Control Message Protocol (ICMP)
2 Internet Group Message Protocol (IGMP)
3 Gateway-to-Gatway Protocol (GGP)
4 IP in IP encapsulation
6 Transmission Control Protocol (TCP)
8 Exterior Gateway Protocol (EGP)
12 PARC Universal Packet Protocol (PUP)
17 User Datagram Protocol (UDP)
20 Host Monitoring Protocol (HMP)
22 Xerox NS IDP
27 Reliable Datagram Protocol (RDP)
41 Internet Protocol version 6 (IPv6)
47 Generic Routing Encapsulation (GRE)
50 IP Security Encapsulating Security Payload (IPSec ESP)
51 IP Security Authentication Header (AH)
66 MIT Remote Virtual Disk (RVD)
89 Open Shortest Path First (OSPF)

Untuk beberapa nilai lainnya, kunjungi alamat situs web IANA.

Aplikasi jaringan Windows yang berbasis Windows Sockets API (WinSock) dapat merujuk protokol berdasarkan namanya saja. Nama-nama protokol kemudian akan diterjemahkan ke dalam nomor protokol dengan menggunakan berkas yang disimpan di dalam %systemroot%\System32\Drivers\Etc\Protocol.

Fragmentasi Paket IP

Ketika sebuah host sumber atau router harus mentransmisikan sebuah datagram IP dalam sebuah saluran jaringan di mana nilai Maximum transmission unit (MTU) yang dimilikinya lebih kecil dibandingkan ukuran datagram IP, datagram IP yang akan ditransmisikan tersebut harus dipecah ke dalam beberapa fragmen. Proses ini disebut sebagai Fragmentation (fragmentasi). Ketika fragmentasi terjadi, muatan IP akan dibelah menjadi beberapa segmen, dan setiap segmen akan dikirimkan dengan header IP-nya masing-masing.

Header IP mengandung informasi yang dibutuhkan untuk menyatukan kembali muatan IP yang telah dipecah tersebut menjadi muatan IP yang utuh pada saat datagram IP tersebut telah sampai pada host tujuan. Karena IP merupakan teknologi datagram packet-switching dan juga fragmen dapat sampai ke tujuan dalam kondisi tidak terurut, fragmen-fragmen tersebut harus dikelompokkan (dengan menggunakan field Identification dalam header IP), diurutkan (dengan menggunakan field Fragment Offset dalam header IP), dan diperjelas pembatasannya (dengan menggunakan flag More Fragment dalam header IP).

Teknologi virtual circuit packet-switching seperti halnya X.25 dan Asynchronous Transfer Mode (ATM) hanya membutuhkan pembatasan fragmen/segmen. Sebagai contoh, dengan ATM Adaptation Layer 5, sebuah datagram IP akan dibelah menjadi beberapa segmen berukuran 48 byte yang menjadi muatan setiap sel ATM. ATM selanjutnya mengirimkan sel-sel ATM tersebut yang mengandung datagram IP dan menggunakan bit ketiga dari field Payload Type di dalam header ATM untuk mengindikasikan akhir aliran sel ATM untuk sebuah datagram IP.

Field-field dalam header IP yang berguna untuk fragmentasi

Ada tiga buah field yang berguna untuk menunjukkan apakah sebuah datagram IP harus difragmentasi atau tidak, yakni sebagai berikut:

  • Field identification:
    Digunakan untuk mengelompokkan semua fragmen dari sebuah datagram IP dalam sebuah kelompok. Host pengirim akan mengeset nilai field ini, dan nilai ini tidak akan beruba selama proses fragmentasi berlangsung. Field ini selalu diset (memiliki nilai) meskipun datagram IP tidak boleh diset dengan menggunakan bit flag Dont Fragment (DF).
  • Field Flag, yang memiliki dua buah nilai:
    • Don't fragment (DF):
      Flag ini akan diset ke nilai "0" untuk mengizinkan fragmentasi dilakukan, atau nilai "1" untuk mencegah fragmentasi dilakukan terhadap datagram IP. Dengan kata lain, fragmentasi akan terjadi jika flag DF ini bernilai "0". Jika fragmentasi dibutuhkan untuk meneruskan datagram IP (akibat ukuran datagram IP yang lebih besar dibandingkan dengan ukuran maximum transmission unit (MTU)) dan flag DF ini diset ke nilai "1", maka router akan mengirimkan pesan "ICMP Destination Unreachable-Fragmentation Needed And DF Set" kepada host pengirim, sebelum router tersebut akan mengabaikan datagram IP tersebut.
    • More Fragments (MF):
      Flag ini akan diset ke nilai "0" jika tidak ada fragmen lainnya yang mengikuti fragmen yang bersangkutan (berarti tanda bahwa fragmen tersebut merupakan fragmen terakhir), atau diset ke nilai "1" jika ada tambahan fragmen yang mengikuti fragmen tersebut (berarti tanda bahwa fragmen tersebut bukanlah fragmen terakhir).
  • Field' Fragment Offset:
    Field ini akan diset untuk mengindikasikan posisi fragmen yang bersangkutan terhadap muatan IP yang belum difragmentasikan. Field ini akan digunakan untuk mengurutkan kembali semua fragmen pada saat proses penyatuan kembali menjadi sebuah datagram IP yang utuh di pihak penerima. Ukurannya adalah 13 bit, sehingga mendukung nilai hingga 8191 saja.
    Mengingat ukuran muatan IP terbesar adalah 65515 byte (216-20), sedangkan ukuran field ini adalah 13 bit, maka field ini tidak dapat digunakan untuk mengindikasikan byte offset. Karenanya setiap nilai field fragment offset harus merepresentasikan nilai 3 bit. Dengan demikian, field Fragment Offset pun dapat didefinisikan dalam blok-blok berukuran 8 byte yang disebut sebagai Fragment block.
    Selama fragmentasi dilakukan, muatan IP akan dipecah ke dalam fragmen-fragmen dengan menggunakan batasan 8 byte dan nilai maksimum fragment block (8 byte) diletakkan pada setiap fragmen. Field Fragment Offset pun diset untuk mengindikasikan permulaan fragment block untuk fragmen tersebut dibandingkan dengan muatan IP yang belum difragmentasi.

Setiap fragmen yang difragmentasi oleh router, header IP akan disalin dan beberapa field ini akan diubah selama fragmentasi oleh router:

  • Header length: Bisa berubah atau tidak bergantung pada keberadaan IP Options, dan juga apakah IP Options tersebut disalin ke semua fragmen atau hanya fragmen pertama saja.
  • Time-to-Live (TTL): selalu dikurangi 1.
  • Total Length: Diubah untuk merefleksikan perubahan pada header IP yang baru dan tentunya muatan IP yang baru.
  • Flag More Fragment akan diset ke angka 1 untuk fragmen pertama atau fragmen pertengahan, atau nilai 0 untuk fragmen terakhir.
  • Fragment Offset: Diset untuk mengindikasikan posisi fragmen di dalam fragment block relatif terhadap muatan IP yang belum difragmentasi.
  • Header Checksum: dihitung ulang berdasarkan field yang berubah di dalam header IP.
  • Field "identification": tidak berubah untuk setiap fragmen.

Contoh proses fragmentasi

Contoh proses fragmentasi (gambar 1)

Sebagai sebuah contoh bagaimana proses fragmentasi berlangsung, perhatikan skenairo berikut:
Sebuah node yang berada di dalam jaringan Token Ring mengirimkan sebuah datagram IP yang dapat difragmentasikan dengan nilai field Identification (dalam header IP) diset ke nilai 9999 ke sebuah node dalam jaringan Ethernet, seperti terlukis dalam gambar. Anggaplah jaringan Token Ring tersebut memiliki pengaturan sebagai berikut: kepemilikan token selama 9 milidetik, kecepatan 4 megabit per detik, dan tidak ada header routing Token Ring, serta MTU 4482 byte. Sementara itu, jaringan Ethernet memiliki MTU 1500 byte, yang menggunakan skema enkapsulasi frame Ethernet II.

Sebelum fragmentasi terjadi, field-field dalam header IP untuk datagram IP yang asli bernilai sebagai berikut:

Field Nilai
Total Length 4482
Identification 9999
flag DF 0
flag MF 0
Fragment Offset 0

Router yang menghubungkan dua jenis jaringan tersebut akan menerima datagram IP dari komputer pengirim dalam jaringan Token Ring. Router pun mengecek tabel routing yang ada di dalam dirinya dan menentukan antarmuka mana yang hendak digunakan untuk meneruskan pesan tersebut dan kemudian router mengetahui bahwa datagram IP yang dikirimkan lebih besar daripada nilai MTU, mengingat jaringan yang dituju merupakan jaringan Ethernet. Selanjutnya, router melihat flag DF dalam header IP: jika diset ke angka 1, router akan mengabaikan datagram yang bersangkutan dan mengirimkan pesan balasan "ICMP Destination Unreachable-Fragmentation Needed And DF Set" kepada pengirim datagram IP; dan karena memiliki nilai "0", router pun melakukan fragmentasi terhadap muatan datagram IP tersebut, yakni sebesar 4462 byte (dengan anggapan bahwa datagram tersebut tidak memiliki IP Options) ke dalam empat buah fragmen, yang setiap fragmennya memiliki ukuran 1500 byte (yang merupakan nilai MTU dari jaringan Ethernet).

Proses fragmentasi paket IP

Muatan IP maksimum yang dapat ditampung dalam MTU 1500 byte milik Ethernet adalah 1480 byte (20 byte digunakan sebagai header IP, dan dengan anggapan bahwa datagram tersebut tidak memiliki IP Options). Setiap muatan yang berukuran 1480 byte tesebut dipecah ke dalam 185 fragment block (185x8=1480). Karenanya router akan mengirimkan empat fragmen dengan ukuran muatan 1480 byte dan fragmen terakhir berukuran 22 byte (4462=1480+1480+1480+22)

Karena fragmentasi terjadi, maka nilai-nilai field datagram IP yang dikirimkan pun akan diubah oleh router menjadi nilai-nilai berikut:

Field Nilai pada fragmen 1 Nilai pada fragmen 2 Nilai pada fragmen 3 Nilai pada fragmen 4
Total Length 1500 1500 1500 42
Identification 9999 9999 9999 9999
flag DF 0 0 0 0
flag MF 1 1 1 0
Fragment Offset 0 185 370 555

Contoh penyatuan kembali (proses reassembly)

[place holder]

Contoh datagram IP

Berikut ini adalah contoh dari datagram IP (packet capture dari Microsoft Network Monitor, dipantau dengan perintah "Ping 192.168.1.2"):

+  Frame: Base frame properties
+ ETHERNET: ETYPE = 0x0800 : Protocol = IP: DOD Internet Protocol
IP: ID = 0x34CD; Proto = ICMP; Len: 60
IP: Version = 4 (0x4)
IP: Header Length = 20 (0x14)
IP: Precedence = Routine
IP: Type of Service = Normal Service
IP: Total Length = 60 (0x3C)
IP: Identification = 13517 (0x34cd)
IP: Flags Summary = 0 (0x0)
IP: .......0 = Last fragment in datagram
IP: ......0. = May fragment datagram if necessary
IP: Fragment Offset = 0 (0x0) bytes
IP: Time to Live = 128 (0x80)
IP: Protocol = ICMP - Internet Control Message
IP: Checksum = 0xB869
IP: Source Address = 192.168.1.1
IP: Destination Address = 192.168.1.2
IP: Data: Number of data bytes remaining = 40 (0x0028)
+ ICMP: Echo: From 192.168.1.1 To 192.168.1.2


HTML

HTML





















HTML, which stands for Hyper Text Markup Language, is the predominant markup language for web pages. It provides a means to create structured documents by denoting structural semantics for text such as headings, paragraphs, lists etc as well as for links, quotes, and other items. It allows images and objects to be embedded and can be used to create interactive forms. It is written in the form of HTML elements consisting of "tags" surrounded by angle brackets within the web page content. It can include or can load scripts in languages such as JavaScript which affect the behavior of HTML processors like Web browsers; and Cascading Style Sheets (CSS) to define the appearance and layout of text and other material. The W3C, maintainer of both HTML and CSS standards, encourages the use of CSS over explicit presentational markup.[1]

Hyper Text Markup Language (HTML) is the encoding scheme used to create and format a web document. A user need not be an expert programmer to make use of HTML for creating hypertext documents that can be put on the internet.


History of HTML

Origins

In 1980, physicist Tim Berners-Lee, who was an independent contractor at CERN, proposed and prototyped ENQUIRE, a system for CERN researchers to use and share documents. In 1989, Berners-Lee wrote a memo proposing an Internet-based hypertext system, [2]. Berners-Lee specified HTML and wrote the browser and server software in the last part of 1990. In that year, Berners-Lee and CERN data systems engineer Robert Cailliau collaborated on a joint request for funding, but the project was not formally adopted by CERN. In his personal notes[3] from 1990 he lists[4], "some of the many areas in which hypertext is used", and puts an encyclopedia first.

First specifications

The first publicly available description of HTML was a document called HTML Tags, first mentioned on the Internet by Berners-Lee in late 1991.[5][6] It describes 20 elements comprising the initial, relatively simple design of HTML. Thirteen of these elements still exist in HTML 4.[7]

HTML is a text and image formatting language used by web browsers to dynamically format web pages. Many of the text elements are found in the 1988 ISO technical report TR 9537 Techniques for using SGML, which in turn covers the features of early text formatting languages such as that used by the RUNOFF command developed in the early 1960s for the CTSS (Compatible Time-Sharing System) operating system: these formatting commands were derived from the commands used by typesetters to manually format documents. However the SGML concept of generalized markup is based on elements (nested annotated ranges with attributes) rather than merely point effects, and also the separation of structure and processing: HTML has been progressively moved in this direction with CSS.

Berners-Lee considered HTML to be an application of SGML, and it was formally defined as such by the Internet Engineering Task Force (IETF) with the mid-1993 publication of the first proposal for an HTML specification: "Hypertext Markup Language (HTML)" Internet-Draft by Berners-Lee and Dan Connolly, which included an SGML Document Type Definition to define the grammar.[8] The draft expired after six months, but was notable for its acknowledgment of the NCSA Mosaic browser's custom tag for embedding in-line images, reflecting the IETF's philosophy of basing standards on successful prototypes.[9] Similarly, Dave Raggett's competing Internet-Draft, "HTML+ (Hypertext Markup Format)", from late 1993, suggested standardizing already-implemented features like tables and fill-out forms.[10]

After the HTML and HTML+ drafts expired in early 1994, the IETF created an HTML Working Group, which in 1995 completed "HTML 2.0", the first HTML specification intended to be treated as a standard against which future implementations should be based.[9] Published as Request for Comments 1866, HTML 2.0 included ideas from the HTML and HTML+ drafts.[11] There was no "HTML 1.0"; the 2.0 designation was intended to distinguish the new edition from previous drafts.[12]

Further development under the auspices of the IETF was stalled by competing interests. Since 1996, the HTML specifications have been maintained, with input from commercial software vendors, by the World Wide Web Consortium (W3C).[13] However, in 2000, HTML also became an international standard (ISO/IEC 15445:2000). The last HTML specification published by the W3C is the HTML 4.01 Recommendation, published in late 1999. Its issues and errors were last acknowledged by errata published in 2001.

Version history of the standard

HTML
HTML.svg

HTML version timeline

November 1995
HTML 2.0 was published as IETF RFC 1866. Supplemental RFCs added capabilities:
In June 2000, all of these were declared obsolete/historic by RFC 2854.
January 1997
HTML 3.2[14] was published as a W3C Recommendation. It was the first version developed and standardized exclusively by the W3C, as the IETF had closed its HTML Working Group in September 1996.[15]
HTML 3.2 dropped math formulas entirely, reconciled overlap among various proprietary extensions, and adopted most of Netscape's visual markup tags. Netscape's blink element and Microsoft's marquee element were omitted due to a mutual agreement between the two companies.[13] A markup for mathematical formulas similar to that in HTML wasn't standardized until 14 months later in MathML.
December 1997
HTML 4.0[16] was published as a W3C Recommendation. It offers three "flavors":
  • Strict, in which deprecated elements are forbidden,
  • Transitional, in which deprecated elements are allowed,
  • Frameset, in which mostly only frame related elements are allowed;
Initially code-named "Cougar",[17] HTML 4.0 adopted many browser-specific element types and attributes, but at the same time sought to phase out Netscape's visual markup features by marking them as deprecated in favor of style sheets.
April 1998
HTML 4.0[18] was reissued with minor edits without incrementing the version number.
December 1999
HTML 4.01[19] was published as a W3C Recommendation. It offers the same three flavors as HTML 4.0, and its last errata were published May 12, 2001.
May 2000
ISO/IEC 15445:2000[20] ("ISO HTML", based on HTML 4.01 Strict) was published as an ISO/IEC international standard.
As of mid-2008, HTML 4.01 and ISO/IEC 15445:2000 are the most recent versions of HTML. Development of the parallel, XML-based language XHTML occupied the W3C's HTML Working Group through the early and mid-2000s.

HTML draft version timeline

October 1991
HTML Tags,[5] an informal CERN document listing twelve HTML tags, was first mentioned in public. November 1992.
July 1993
Hypertext Markup Language[21] was published by the IETF as an Internet-Draft (a rough proposal for a standard). It expired in January 1994.
November 1993
HTML+ was published by the IETF as an Internet-Draft and was a competing proposal to the Hypertext Markup Language draft. It expired in May 1994.
April 1995 (authored March 1995)
HTML 3.0[22] was proposed as a standard to the IETF, but the proposal expired five months later without further action. It included many of the capabilities that were in Raggett's HTML+ proposal, such as support for tables, text flow around figures, and the display of complex mathematical formulas.[23]
W3C began development of its own Arena browser for testing support for HTML 3 and Cascading Style Sheets, but HTML 3.0 did not succeed for several reasons. The draft was considered very large at 150 pages and the pace of browser development, as well as the number of interested parties, had outstripped the resources of the IETF.[13] Browser vendors, including Microsoft and Netscape at the time, chose to implement different subsets of HTML 3's draft features as well as to introduce their own extensions to it.[13] (See Browser wars) These included extensions to control stylistic aspects of documents, contrary to the "belief [of the academic engineering community] that such things as text color, background texture, font size and font face were definitely outside the scope of a language when their only intent was to specify how a document would be organized."[13] Dave Raggett, who has been a W3C Fellow for many years has commented for example, "To a certain extent, Microsoft built its business on the Web by extending HTML features."[13]
January 2008
HTML 5[24] was published as a Working Draft by the W3C.
Although its syntax closely resembles that of SGML, HTML 5 has abandoned any attempt to be an SGML application, and has explicitly defined its own "html" serialization, in addition to an alternative XML-based XHTML 5 serialization. [25]

XHTML versions

XHTML is a separate language that began as a reformulation of HTML 4.01 using XML 1.0. It continues to be developed:

  • XHTML 1.0,[26] published January 26, 2000 as a W3C Recommendation, later revised and republished August 1, 2002. It offers the same three flavors as HTML 4.0 and 4.01, reformulated in XML, with minor restrictions.
  • XHTML 1.1,[27] published May 31, 2001 as a W3C Recommendation. It is based on XHTML 1.0 Strict, but includes minor changes, can be customized, and is reformulated using modules from Modularization of XHTML, which was published April 10, 2001 as a W3C Recommendation.
  • XHTML 2.0,[28] is still a W3C Working Draft. W3C announched that the XHTML 2 group will stop work by end of 2009[29]. There will be no XHTML 2.0 standard. XHTML 2.0 is incompatible with XHTML 1.x and, therefore, would be more accurate to characterize as an XHTML-inspired new language than an update to XHTML 1.x.
  • XHTML 5, which is an update to XHTML 1.x, is being defined alongside HTML 5 in the HTML 5 draft.[30]

HTML markup

HTML markup consists of several key components, including elements (and their attributes), character-based data types, and character references and entity references. Another important component is the document type declaration, which specifies the Document Type Definition. As of HTML 5, no Document Type Definition will need to be specified, and will only determine the layout mode[1].

The Hello world program, a common computer program employed for comparing programming languages, scripting languages, and markup languages is made of 9 lines of code in HTML, albeit Newlines are optional:


<html>
<head>
<title>Hello HTML</title>
</head>
<body>
<p>Hello World!</p>
</body>
</html>

This Document Type Declaration is for HTML 5.

If the declaration is not included, most browsers will render using "quirks mode."[31]

Elements

See HTML elements for more detailed descriptions.

HTML elements are the basic components for HTML markup. Elements have two basic properties: attributes and content. Each element's attribute and each element's content has certain restrictions that must be followed for an HTML document to be considered valid. An element usually has a start tag (e.g. ) and an end tag (e.g. ). The element's attributes are contained in the start tag and content is located between the tags (e.g. Content). Some elements, such as
, do not have any content and must not have a closing tag. Listed below are several types of markup elements used in HTML.

Structural markup describes the purpose of text. For example,

Golf

establishes "Golf" as a second-level heading, which would be rendered in a browser in a manner similar to the "HTML markup" title at the start of this section. Structural markup does not denote any specific rendering, but most Web browsers have standardized default styles for element formatting. Text may be further styled with Cascading Style Sheets (CSS).

Presentational markup describes the appearance of the text, regardless of its function. For example boldface indicates that visual output devices should render "boldface" in bold text, but gives no indication what devices which are unable to do this (such as aural devices that read the text aloud) should do. In the case of both bold and italic, there are elements which usually have an equivalent visual rendering but are more semantic in nature, namely strong emphasis and emphasis respectively. It is easier to see how an aural user agent should interpret the latter two elements. However, they are not equivalent to their presentational counterparts: it would be undesirable for a screen-reader to emphasize the name of a book, for instance, but on a screen such a name would be italicized. Most presentational markup elements have become deprecated under the HTML 4.0 specification, in favor of CSS based style design.

Hypertext markup links parts of the document to other documents. HTML up through version XHTML 1.1 requires the use of an anchor element to create a hyperlink in the flow of text: Wikipedia. However, the href attribute must also be set to a valid URL so for example the HTML markup, Wikipedia, will render the word "Wikipedia" as a hyperlink.To link on an image, the anchor tag use the following syntax: alternative text

Attributes

Most of the attributes of an element are name-value pairs, separated by "=", and written within the start tag of an element, after the element's name. The value may be enclosed in single or double quotes, although values consisting of certain characters can be left unquoted in HTML (but not XHTML).[32][33] Leaving attribute values unquoted is considered unsafe.[34] In contrast with name-value pair attributes, there are some attributes that affect the element simply by their presence in the start tag of the element[5] (like the ismap attribute for the img element[35]).

Most elements can take any of several common attributes:

  • The id attribute provides a document-wide unique identifier for an element. This can be used by stylesheets to provide presentational properties, by browsers to focus attention on the specific element, or by scripts to alter the contents or presentation of an element. Appended to the URL of the page, it provides a globally-unique identifier for an element; typically a sub-section of the page. For example, the ID "Attributes" in http://en.wikipedia.org/wiki/HTML#Attributes
  • The class attribute provides a way of classifying similar elements. This can be used for semantic or presentation purposes. Semantically, for example, classes are used in microformats. Presentationally, for example, an HTML document might use the designation class="notation" to indicate that all elements with this class value are subordinate to the main text of the document. Such elements might be gathered together and presented as footnotes on a page instead of appearing in the place where they occur in the HTML source.
  • An author may use the style non-attributal codes presentational properties to a particular element. It is considered better practice to use an element’s id or class attributes to select the element with a stylesheet, though sometimes this can be too cumbersome for a simple ad hoc application of styled properties.
  • The title attribute is used to attach subtextual explanation to an element. In most browsers this attribute is displayed as what is often referred to as a tooltip.

The abbreviation element, abbr, can be used to demonstrate these various attributes:

<abbr id="anId" class="aClass" style="color:blue;" title="Hypertext Markup Language">HTML</abbr>

This example displays as HTML; in most browsers, pointing the cursor at the abbreviation should display the title text "Hypertext Markup Language."

Most elements also take the language-related attributes lang and dir.

Character and entity references

As of version 4.0, HTML defines a set of 252 character entity references and a set of 1,114,050 numeric character references, both of which allow individual characters to be written via simple markup, rather than literally. A literal character and its markup counterpart are considered equivalent and are rendered identically.

The ability to "escape" characters in this way allows for the characters < and & (when written as < and &, respectively) to be interpreted as character data, rather than markup. For example, a literal < normally indicates the start of a tag, and & normally indicates the start of a character entity reference or numeric character reference; writing it as & or & or & allows & to be included in the content of elements or the values of attributes. The double-quote character ("), when used to quote an attribute value, must also be escaped as " or " or " when it appears within the attribute value itself. The single-quote character ('), when used to quote an attribute value, must also be escaped as ' or ' (should NOT be escaped as ' except in XHTML documents) when it appears within the attribute value itself. However, since document authors often overlook the need to escape these characters, browsers tend to be very forgiving, treating them as markup only when subsequent text appears to confirm that intent.

Escaping also allows for characters that are not easily typed or that aren't even available in the document's character encoding to be represented within the element and attribute content. For example, the acute-accented e (é), a character typically found only on Western European keyboards, can be written in any HTML document as the entity reference é or as the numeric references é or é. The characters comprising those references (that is, the &, the ;, the letters in eacute, and so on) are available on all keyboards and are supported in all character encodings, whereas the literal é is not.

Data types

HTML defines several data types for element content, such as script data and stylesheet data, and a plethora of types for attribute values, including IDs, names, URIs, numbers, units of length, languages, media descriptors, colors, character encodings, dates and times, and so on. All of these data types are specializations of character data.

Document type declaration

HTML documents are required to start with a Document Type Declaration (informally, a “doctype”). In browsers, the function of the doctype is to indicate the rendering mode — particularly to avoid the quirks mode.

The original purpose of the doctype was to enable validation based on Document Type Definition (DTD) with SGML tools. The DTD to which the DOCTYPE refers contains machine-readable grammar specifying the permitted and prohibited content for a document conforming to such a DTD. Browsers do not read the DTD, however. HTML 5 validation is not DTD-based, so in HTML 5 the doctype does not refer to a DTD.

An example of an HTML 4 doctype:


This declaration references the Strict DTD of HTML 4.01, which does not have presentational elements like , leaving formatting to Cascading Style Sheets and the span and div tags. SGML-based validators read the DTD in order to properly parse the document and to perform validation. In modern browsers, the HTML 4.01 Strict doctype activates standards layout mode for CSS as opposed to quirks mode.

In addition, HTML 4.01 provides Transitional and Frameset DTDs. The Transitional DTD was intended to gradually phase in the changes made in the Strict DTD, while the Frameset DTD was intended for those documents which contained frames.

Semantic HTML

Semantics is the study of meaning and HTML has included semantic markup since its inception.[36] In an HTML document, the author may, among other things, "start with a title; add headings and paragraphs; add emphasis to [the] text; add images; add links to other pages; [and] use various kinds of lists".[37] At one time, HTML also included presentational markup such as , and

tags. There are also the semantically neutral span and div tags. Since the late 1990s when Cascading Style Sheets were beginning to work in most browsers, web authors have been encouraged to avoid the use of presentational HTML markup with a view to the separation of presentation and content.[38]

In a 2001 discussion of the Semantic Web, Tim Berners-Lee and others gave examples of ways in which intelligent software 'agents' may one day automatically trawl the Web and find, filter and correlate previously unrelated, published facts for the benefit of human users.[39] Such agents are not commonplace even now, but some of the ideas of Web 2.0, mashups and price comparison websites may be coming close. The main difference between these web application hybrids and Berners-Lee's semantic agents lies in the fact that the current aggregation and hybridisation of information is usually designed in by web developers, who already know the web locations and the API semantics of the specific data they wish to mash, compare and combine.

An important type of web agent that does trawl and read web pages automatically is the Web crawler or search-engine spider. These software agents use proprietary techniques and algorithms to read and index millions of web pages a day and provide web users with search facilities without which the World Wide Web would be only a fraction of its current usefulness.

In order for search-engine spiders to be able to rate the significance of text they find in HTML documents, and also for those creating mashups and other hybrids, as well as for more automated agents as they are developed, the semantic structures that exist in HTML need to be widely and uniformly applied to bring out the meaning of published text.[40]

While the true semantic web may depend on complex RDF ontologies and metadata, every HTML document makes its contribution to the meaningfulness of the Web by the correct use of headings, lists, titles and other semantic markup wherever possible. The correct use of Web 2.0 'tagging' creates folksonomies that may be equally or even more meaningful to many.[40] HTML 5 will introduce several new semantic tags that will become commonplace in web documents of the future, such as section, article, footer, progress, nav etc.

Presentational markup tags are deprecated in current HTML and XHTML recommendations and are illegal in HTML 5.

In cases where there really is no semantic tag that carries the required meaning in HTML, semantically important portions of web documents can be identified with span or div elements, perhaps with meaningful class names such as and

. Microformats are an attempt to formalise this approach to semantics in HTML.

Good semantic HTML also improves the accessibility of web documents (see also Web Content Accessibility Guidelines). For example, when a screen reader or audio browser can correctly ascertain the structure of a document, it will not waste the visually impaired user's time by reading out repeated or irrelevant information when it has been marked up correctly.

Delivery of HTML

HTML documents can be delivered by the same means as any other computer file; however, they are most often delivered either by HTTP from a Web server or by e-mail.

HTTP

The World Wide Web is composed primarily of HTML documents transmitted from Web servers to Web browsers using the Hypertext Transfer Protocol (HTTP). However, HTTP is used to serve images, sound, and other content in addition to HTML. To allow the Web browser to know how to handle each document it receives, other information is transmitted along with the document. This metadata usually includes the MIME type (e.g. text/html or application/xhtml+xml) and the character encoding (see Character encodings in HTML).

In modern browsers, the MIME type that is sent with the HTML document may affect how the document is initially interpreted. A document sent with the XHTML MIME type is expected to be well-formed XML, and syntax errors may cause the browser to fail to render it. The same document sent with the HTML MIME type might be displayed successfully, since some browsers are more lenient with HTML.

The W3C recommendations state that XHTML 1.0 documents that follow guidelines set forth in the recommendation's Appendix C may be labeled with either MIME Type.[41] The current XHTML 1.1 Working Draft also states that XHTML 1.1 documents should[42] be labeled with either MIME type. [43]

HTML e-mail

Most graphical e-mail clients allow the use of a subset of HTML (often ill-defined) to provide formatting and semantic markup not available with plain text. This may include typographic information like coloured headings, emphasized and quoted text, inline images and diagrams. Many such clients include both a GUI editor for composing HTML e-mail messages and a rendering engine for displaying them. Use of HTML in e-mail is controversial because of compatibility issues, because it can help disguise phishing attacks, because it can confuse spam filters and because the message size is larger than plain text.

Naming conventions

The most common filename extension for files containing HTML is .html. A common abbreviation of this is .htm, which originated because some early operating systems and file systems, such as DOS and FAT, limited file extensions to three letters.

HTML Application

An HTML Application (HTA; file extension ".hta") is a Microsoft Windows application that uses HTML and Dynamic HTML in a browser to provide the application's graphical interface. A regular HTML file is confined to the security model of the web browser, communicating only to web servers and manipulating only webpage objects and site cookies. An HTA runs as a fully trusted application and therefore has more privileges, like creation/editing/removal of files and Windows Registry entries. Because they operate outside the browser's security model, HTAs cannot be executed via HTTP, but must be downloaded (just like an EXE file) and executed from local file system.

Current flavors of HTML

Since its inception, HTML and its associated protocols gained acceptance relatively quickly. However, no clear standards existed in the early years of the language. Though its creators originally conceived of HTML as a semantic language devoid of presentation details[2], practical uses pushed many presentational elements and attributes into the language, driven largely by the various browser vendors. The latest standards surrounding HTML reflect efforts to overcome the sometimes chaotic development of the language[3] and to create a rational foundation for building both meaningful and well-presented documents. To return HTML to its role as a semantic language, the W3C has developed style languages such as CSS and XSL to shoulder the burden of presentation. In conjunction, the HTML specification has slowly reined in the presentational elements.

There are two axes differentiating various flavors of HTML as currently specified: SGML-based HTML versus XML-based HTML (referred to as XHTML) on one axis, and strict versus transitional (loose) versus frameset on the other axis.

SGML-based versus XML-based HTML

One difference in the latest HTML specifications lies in the distinction between the SGML-based specification and the XML-based specification. The XML-based specification is usually called XHTML to distinguish it clearly from the more traditional definition; however, the root element name continues to be 'html' even in the XHTML-specified HTML. The W3C intended XHTML 1.0 to be identical to HTML 4.01 except where limitations of XML over the more complex SGML require workarounds. Because XHTML and HTML are closely related, they are sometimes documented in parallel. In such circumstances, some authors conflate the two names as (X)HTML or X(HTML).[44]

Like HTML 4.01, XHTML 1.0 has three sub-specifications: strict, loose, and frameset.

Aside from the different opening declarations for a document, the differences between an HTML 4.01 and XHTML 1.0 document—in each of the corresponding DTDs—are largely syntactic. The underlying syntax of HTML allows many shortcuts that XHTML does not, such as elements with optional opening or closing tags, and even EMPTY elements which must not have an end tag. By contrast, XHTML requires all elements to have an opening tag or a closing tag. XHTML, however, also introduces a new shortcut: an XHTML tag may be opened and closed within the same tag, by including a slash before the end of the tag like this:
. The introduction of this shorthand, which is not used in the SGML declaration for HTML 4.01, may confuse earlier software unfamiliar with this new convention. A fix for this is to include a space before closing the tag, as such:
.[45]

To understand the subtle differences between HTML and XHTML, consider the transformation of a valid and well-formed XHTML 1.0 document that adheres to Appendix C (see below) into a valid HTML 4.01 document. To make this translation requires the following steps:

  1. The language for an element should be specified with a lang attribute rather than the XHTML xml:lang attribute. XHTML uses XML's built in language-defining functionality attribute.
  2. Remove the XML namespace (xmlns=URI). HTML has no facilities for namespaces.
  3. Change the document type declaration from XHTML 1.0 to HTML 4.01. (see DTD section for further explanation).
  4. If present, remove the XML declaration. (Typically this is: ).
  5. Ensure that the document’s MIME type is set to text/html. For both HTML and XHTML, this comes from the HTTP Content-Type header sent by the server.
  6. Change the XML empty-element syntax to an HTML style empty element (
    to
    ).

Those are the main changes necessary to translate a document from XHTML 1.0 to HTML 4.01. To translate from HTML to XHTML would also require the addition of any omitted opening or closing tags. Whether coding in HTML or XHTML it may just be best to always include the optional tags within an HTML document rather than remembering which tags can be omitted.

A well-formed XHTML document adheres to all the syntax requirements of XML. A valid document adheres to the content specification for XHTML, which describes the document structure.

The W3C recommends several conventions to ensure an easy migration between HTML and XHTML (see HTML Compatibility Guidelines). The following steps can be applied to XHTML 1.0 documents only:

  • Include both xml:lang and lang attributes on any elements assigning language.
  • Use the empty-element syntax only for elements specified as empty in HTML.
  • Include an extra space in empty-element tags: for example
    instead of
    .
  • Include explicit close tags for elements that permit content but are left empty (for example,
    , not
    ).
  • Omit the XML declaration.

By carefully following the W3C’s compatibility guidelines, a user agent should be able to interpret the document equally as HTML or XHTML. For documents that are XHTML 1.0 and have been made compatible in this way, the W3C permits them to be served either as HTML (with a text/html MIME type), or as XHTML (with an application/xhtml+xml or application/xml MIME type). When delivered as XHTML, browsers should use an XML parser, which adheres strictly to the XML specifications for parsing the document's contents.

Transitional versus Strict

The latest SGML-based specification HTML 4.01 and the earliest XHTML version include three sub-specifications: Strict, Transitional (once called Loose), and Frameset. The Strict variant represents the standard proper, whereas the Transitional and Frameset variants were developed to assist in the transition from earlier versions of HTML (including HTML 3.2). The Transitional and Frameset variants allow for presentational markup whereas the Strict variant encourages the use of style sheets through its omission of most presentational markup.

The primary differences which make the Transitional variant more permissive than the Strict variant (the differences are the same in HTML 4 and XHTML 1.0) are:

  • A looser content model
    • Inline elements and plain text (#PCDATA) are allowed directly in: body, blockquote, form, noscript and noframes
  • Presentation related elements
    • underline (u)
    • strike-through (s)
    • center
    • font
    • basefont
  • Presentation related attributes
    • background and bgcolor attributes for body element.
    • align attribute on div, form, paragraph (p), and heading (h1...h6) elements
    • align, noshade, size, and width attributes on hr element
    • align, border, vspace, and hspace attributes on img and object elements
    • align attribute on legend and caption elements
    • align and bgcolor on table element
    • nowrap, bgcolor, width, height on td and th elements
    • bgcolor attribute on tr element
    • clear attribute on br element
    • compact attribute on dl, dir and menu elements
    • type, compact, and start attributes on ol and ul elements
    • type and value attributes on li element
    • width attribute on pre element
  • Additional elements in Transitional specification
    • menu list (no substitute, though unordered list is recommended; may return in XHTML 2.0 specification)
    • dir list (no substitute, though unordered list is recommended)
    • isindex (element requires server-side support and is typically added to documents server-side)
    • applet (deprecated in favor of object element)
  • The language attribute on script element (presumably redundant with type attribute, though this is maintained for legacy reasons).
  • Frame related entities
    • frameset element (used in place of body for frameset DTD)
    • frame element
    • iframe
    • noframes
    • target attribute on anchor, client-side image-map (imagemap), link, form, and base elements

Frameset versus transitional

In addition to the above transitional differences, the frameset specifications (whether XHTML 1.0 or HTML 4.01) specifies a different content model, with frameset replacing body, containing frame elements, and optionally noframes, with a body.

Summary of flavors

As this list demonstrates, the loose flavors of the specification are maintained for legacy support. However, contrary to popular misconceptions, the move to XHTML does not imply a removal of this legacy support. Rather the X in XML stands for extensible and the W3C is modularizing the entire specification and opening it up to independent extensions. The primary achievement in the move from XHTML 1.0 to XHTML 1.1 is the modularization of the entire specification. The strict version of HTML is deployed in XHTML 1.1 through a set of modular extensions to the base XHTML 1.1 specification. Likewise someone looking for the loose (transitional) or frameset specifications will find similar extended XHTML 1.1 support (much of it is contained in the legacy or frame modules). The modularization also allows for separate features to develop on their own timetable. So for example XHTML 1.1 will allow quicker migration to emerging XML standards such as MathML (a presentational and semantic math language based on XML) and XForms—a new highly advanced web-form technology to replace the existing HTML forms.

In summary, the HTML 4.01 specification primarily reined in all the various HTML implementations into a single clear written specification based on SGML. XHTML 1.0, ported this specification, as is, to the new XML defined specification. Next, XHTML 1.1 takes advantage of the extensible nature of XML and modularizes the whole specification. XHTML 2.0 will be the first step in adding new features to the specification in a standards-body-based approach.

Hypertext features not in HTML

HTML lacks some of the features found in earlier hypertext systems, such as typed links, source tracking, fat links, and more.[46] Even some hypertext features that were in early versions of HTML have been ignored by most popular web browsers until recently, such as the link element and in-browser Web page editing.

Sometimes Web services or browser manufacturers remedy these shortcomings. For instance, wikis and content management systems allow surfers to edit the Web pages they visit.

See also